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  • Creativity in Blended Interaction Spaces

About the project

The Creativity in Blended Interaction Spaces (CIBIS) project develops and explores blended interaction spaces that support the creative potential of high-school students. The objectives are: 

  1. To demonstrate the potential for integrating multiple digital devices and analog materials in a shared environment, to support individual and group creativity.
  2. To develop the theoretical foundation for the study of constraints on creativity, design ideas, generative design materials, and creative methods in design processes.

As a foundation for achieving these objectives, CIBIS has established an interdisciplinary collaboration among researchers from the computer sciences, interaction design, and creativity research. This research is taking place in partnership with two major, innovative international companies (LEGO and Designit), three high schools, and the Academy for Talented Youth. International collaborators include Université Paris-Sud, and City University, London.

Today, more and more forms of human activity involve a repertoire of digital devices, ranging from cell phones to tablets and desktop computers, to electronic whiteboards and wall-sized displays. Whereas some integration across multiple devices is supported by access to shared data, for example, via cloud computing services, more sophisticated kinds of integration that connect devices and amplify their potential are limited. Interestingly, many creative practices, including important drivers in the Danish economy, such as design and architecture, still rely to a large extent on analog materials and tools, for instance, pen and paper, Post-it® notes, and whiteboards, which are neither connected to, nor supported digitally. As the engine for advancing research into ICT-supported creative practice, the CIBIS project develops and explores blended interaction spaces for supporting and developing the creative potential of young people at the high school level.